Join Sue Blackman for an in-depth discussion in this video Working with wind zones, part of Unity 3D: 3.5 Essential Training.
As you've probably figured out by now, adding wind in Unity is pretty much a…painful per-object affair.…The only exception is adding wind to trees. Okay, not quite.…And the reason is that non-physics- related wind is done with shaders, the things…that make up Unity materials.…Odd as it may seem, shaders can displace vertices, so the nature shaders can…make your trees bend and sway, the water shaders can add waves to your water,…and other shaders can cause other useful effects if you know how to write them.…
To activate the bend parameters on trees, we need to use a Wind Zone.…The Wind Zone object allows you to affect terrain trees as well as custom trees…all at once, or within localized areas when you use a different mode.…We're already at the center of the nature area, so let's focus in on the Fountain.…From GameObject > Create Other, we're going to select Wind Zone.…It's come in at 0, 0, 0, as we can see in the Inspector.…
So let's go ahead and use GameObject > Move To View.…Now we can see it near the fountain.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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