Join Sue Blackman for an in-depth discussion in this video Working with multiple animation clips, part of Unity 3D: 3.5 Essential Training.
So we got the Heart Animation looping and animating in the scene with no scripting, easy, huh?…Well, what about when our player intersects its collider, which by the way,…is set to as trigger.…We could just have it disappear, but what if we wanted to call a…different animation clip? Let's do that next.…First we need a new animation, so let's select the Heart and open the Animation View.…Window, Animation, you can see it also can be called up with Ctrl+6.…
Click the Clip Selection Box and select Create New Clip, once again, we'll make sure it…goes into Animation Clips folder, and we'll name this one heart score.…I like to name my animations after the object first, then what it does,…that way all of the Objects Animation Clips will be together in the browser…and the Project view.…Let's check out the Inspector. The new clip has been added to the Animations…array, so let's have the heart pop up, then shrink to nothing.…
First we need to turn on the Animation button, and then we're going to select…the position Y track, and this time we're going to tell it to create a curve.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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