Join Sue Blackman for an in-depth discussion in this video Working with multiple animation clips, part of Unity 3D: 3.5 Essential Training.
So we got the Heart Animation looping and animating in the scene with no scripting, easy, huh?…Well, what about when our player intersects its collider, which by the way,…is set to as trigger.…We could just have it disappear, but what if we wanted to call a…different animation clip? Let's do that next.…First we need a new animation, so let's select the Heart and open the Animation View.…Window, Animation, you can see it also can be called up with Ctrl+6.…
Click the Clip Selection Box and select Create New Clip, once again, we'll make sure it…goes into Animation Clips folder, and we'll name this one heart score.…I like to name my animations after the object first, then what it does,…that way all of the Objects Animation Clips will be together in the browser…and the Project view.…Let's check out the Inspector. The new clip has been added to the Animations…array, so let's have the heart pop up, then shrink to nothing.…
First we need to turn on the Animation button, and then we're going to select…the position Y track, and this time we're going to tell it to create a curve.…
Author
Released
7/19/2012- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Building projectiles with JavaScript
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
Duration
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Introduction
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Welcome55s
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Unity basics1m 8s
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Using the exercise files1m 29s
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1. Exploring Unity 3D
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Exploring the interface4m 28s
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Organizing your project8m 12s
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Exploring Scene view3m 14s
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Navigating Scene view2m 52s
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Creating objects7m 38s
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Transforming objects8m 16s
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2. Exploring the Terrain Editor
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Painting the topography3m 56s
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Painting trees and forests4m 56s
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Painting detail meshes5m 4s
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Adjusting terrain settings3m 23s
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3. Creating the Environment
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Publishing project settings3m 37s
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4. Introducing Unity Scripting
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Exploring Unity scripting3m 34s
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Using variables11m 46s
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Discovering functions4m 10s
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Looking at function syntax3m 44s
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Printing to the console8m 28s
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Scripting basic functions7m 12s
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Combining transforms5m 27s
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Setting transforms8m 34s
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5. In-Game Scripting
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Raycasting6m 56s
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Building timers7m 8s
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Creating a simple projectile13m 16s
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Refining the projectile5m 32s
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Sending messages3m 38s
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Reacting to messages4m 50s
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Juggling Play and Edit modes7m 33s
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Suppressing input8m 2s
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6. Working with GameObjects and Components
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Creating GameObjects6m 14s
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Understanding components5m 3s
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Using colliders for barriers7m 15s
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Using colliders for triggers4m 28s
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Exploring physics7m 15s
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Making cloth9m 56s
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Working with wind zones7m 50s
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Using an audio source6m 14s
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Creating a sound zone5m 34s
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Adding audio effects6m 31s
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7. Exploring Prefabs
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Creating and reusing prefabs8m 11s
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Using prefabs with arrays5m 28s
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Creating particle systems6m 58s
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Refining particle systems5m 30s
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Combining particle systems7m 10s
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Upgrading weapons6m 15s
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Exploring water effects7m 53s
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8. Using Imported Assets
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Importing static objects12m 36s
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Manipulating textures5m 42s
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Handling multiple materials5m 42s
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Animating UVs8m 27s
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Tracking objects with LookAt5m 45s
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9. Understanding Lighting
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Investigating ambient light2m 21s
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Looking at light types3m 13s
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Exploring shadows5m 23s
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Baking lighting with Beast8m 16s
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Experimenting with Beast7m 42s
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Baking the game scene4m 20s
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Creating lighting effects6m 24s
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Adding a flashlight9m 20s
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10. Keyframing Animation
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Using the Animation view9m 53s
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Animating transparency7m 12s
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Keyframing events6m 28s
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Avoiding keyframing pitfalls5m 27s
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11. Animating Skinned Meshes and Controlling Characters
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Importing skinned meshes9m 42s
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Dynamic parenting6m 44s
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12. Working with Cameras and Layers
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Introducing cameras4m 53s
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Managing multiple levels7m 34s
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13. Creating Game GUIs
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Working with the Unity GUI10m 31s
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Using GUI skins6m 30s
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Introducing fonts and styles5m 56s
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Scripting in-game menus3m 44s
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Hooking up an in-game menu5m 20s
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Creating custom cursors8m 42s
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14. Extra Techniques and Features
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Creating fade transitions5m 34s
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Setting AI pathfinding9m 56s
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Conclusion
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What's next1m 13s
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Video: Working with multiple animation clips