Join Sue Blackman for an in-depth discussion in this video Working with materials and shaders, part of Unity 3D: 3.5 Essential Training.
Let's look at materials next.…In Unity materials are made of shaders, so they are handled by the graphics card.…Instead of starting with a generic material and adding components such as bump,…shininess, and reflection as needed. With Unity you need to select the shader…that has all of the components you need to start with.…Most of these parameters will require textures.…Let's start by looking at the Cardboard Box material this time.…Select the box in the Hierarchy or Scene views.…
To locate the material in the Project view we need to click on the Mesh Renderer component.…So under Mesh Renderer > Materials, we're going to look for the material here, 16 - Default.…And we'll click on it in the Project view.…Now we've got plenty of room to experiment with it, and we also get a Preview Window at the bottom.…You can change the display shape and lighting there also.…
The main color is usually going to be a light silver, this gives you wiggle room…in case your texture looks a bit dark in the scene.…Mine looks a bit dark, I'm going to lighten it.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.