Join Sue Blackman for an in-depth discussion in this video Working with additional parameters, part of Animating Characters with Mecanim in Unity 3D.
In this video, we'll look at a couple more parameter types and the logic behind …the choices as we stipulate multiple conditions. …We'll start with the condition that tells our character whether to go into the run …or the bog walk. This one will be controlled by a simple …two state variable. So let's make it a Bool for Boolean …parameter and name it Bog Walk, Bool. Just like the V Input parameter, it's got …a place to set its initial state, but this time it's a checkbox, and it starts …out as false or not checked. During the race, the character will be running.…
So let's make a new state, using BB_Run, and name it run. …So I'm going to right-click, Create State. …This time I'm going to do it this way. I'm going to select Empty, and select my state. …And now, I'm going to browse, for, my asset, and we're looking BB_Run.…
So this time, my motion is in here, but my state hasn't been auto named. …So let's name this Run. While I'm at it, I'm going to replace the …BM_Bog Walk with the BB_Bog Walk, and I'm also going to shorten the name. …
Author
Released
6/14/2013- Importing characters and setting scale
- Setting up the controller
- Creating transitions
- Scripting the controls
- Adding layers and layer masks
- Handling nonhumanoid appendages
- Configuring blend trees
- Controlling states with speed
- Adding a multistate jump
- Targeting with IK (inverse kinematics)
- Setting up generic rigs
- Testing the character in the game
Skill Level Intermediate
Duration
Views
Related Courses
-
Unity 3D: 3.5 Essential Training
with Sue Blackman10h 52m Beginner -
Creating Game Environments in Maya and Photoshop
with Adam Crespi5h 10m Intermediate -
Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
-
Introduction
-
Welcome55s
-
-
1. Importing a Character
-
Configuring muscles5m 3s
-
Addressing import issues5m 51s
-
Defining animation clips8m 7s
-
2. Animator Controller
-
Setting up the controller9m 34s
-
Creating transitions5m 25s
-
Defining input parameters3m 32s
-
3. Scripting the Controls
-
Scripting player input9m 15s
-
Turning the character9m 32s
-
Orchestrating a jump4m 44s
-
Refining jumps4m 29s
-
Using the Any state5m 35s
-
Scripting the Any state8m 44s
-
-
4. Mecanim Masks and Layers
-
Creating layer masks4m 46s
-
Activating the layers6m 50s
-
-
5. Mecanim State Management
-
Creating substate machines7m 25s
-
Configuring Blend Trees4m 22s
-
Stress testing the run blend6m 35s
-
-
6. Alternative Motion Control
-
Adding a multistate jump9m 12s
-
Refining a multistate jump6m 10s
-
Interacting with objects13m 27s
-
Taking hits8m 52s
-
7. Animation Extras in Unity Pro
-
Working with curves10m 47s
-
Looking at targets7m 47s
-
-
8. Working with Generic Rigs
-
Setting up generic rigs8m 32s
-
-
9. Placing a Character in a Game Environment
-
Conclusion
-
Next steps58s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Working with additional parameters