Join Sue Blackman for an in-depth discussion in this video Working with the Unity GUI, part of Unity 3D: 3.5 Essential Training.
In earlier chapters we used GUI text and GUI texture objects for some quick…feedback while we were experimenting with various topics.…If you are new to game engines and scripting, they give you a tangible object to…drop scripts on and to track in the scene. The newer GUI system exists only as scripting.…If you've done web programming before, you'll probably feel right at home.…Let's create a new scene and name it GUI Tests.…File > New Scene, and then File > Save Scene, and in our Scenes folder we'll name…it GUI Tests and click Save.…
Everything for the UnityGUI elements is done inside an OnGUI function.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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