Levels of Detail (LODs) can automatically change the resolution of a mesh, based on distance. Learn how to set this up in both Maya and Unity.
- Hi, I'm George Maestri. … When you work with Unity, … you want to keep the weight of your scenes fairly low. … And by that, I mean you don't want … to have unnecessary polygons in your scene … because that will make your scenes run slower. … Now, one of the most important ways to achieve this is … to use what's called level of detail, … and this successively reduces the size … of your models as you get further away. … So let me show you how this works. … We're actually going to do this in Maya, … but you can do this in Blender or really any other package. … And we need to create what's called a level of detail. … So, in our edit window, … you'll see we have these level of detail controls. … So what we want to do is select an object … and create what's called a level of detail group. … If we take a look at the options for that, it's very simple, … it's either by distance or screen height percentage, … and I've already created one here in my scenes. … So you can see I've got this level of detail group. …
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.
Skill Level Intermediate
Cert Prep: Unity Materials and Lightingwith Alan Thorn1h 56m Intermediate
Unity 3D 2019 Essential Trainingwith Emmanuel Henri4h 15m Beginner
1. Q4 2020
2. Q1 2021
3. Q2 2021
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