Join Adam Crespi for an in-depth discussion in this video What you should know before watching this course, part of Level Design Basics in Unity.
For this course, you should have a good understanding of unit 3D. If not, I'd highly recommend checking out the unity 3D essential training course on Lynda.com. Additionally its strongly recommended you have working knowledge of a major 3D package for creating your own assets, such as Auto-desk 3Ds Max or Autodesk Maya. These will allow you to create your own assets and props. A basic knowledge of Adobe Photoshop and or Illustrator is also recommended for creating textures and planning out your maps.
So, let's get started with level design basics in Unit 3D.
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
- Setting goals for the player
- Planning the player path
- Bounding the world invisibly
- Defining player scale and field of view
- Using and joining modular elements
- Setting up prefabs
- Adding ambient animation
- Opening doors
- Making stairs walkable
- Lighting scenes