Join Sue Blackman for an in-depth discussion in this video Using variables, part of Unity 3D: 3.5 Essential Training.
Since a good part of scripting is about keeping track of our logic, we will…need a way to manage or store all those pesky bits of information. Enter the variable.…Variables hold values--usually just one: the state of a door, the current…color of your shirt, the number of rounds of ammunition you have left, just…about anything.…It might be a value that will change regularly or it maybe something that…doesn't change but that different scripts will need access to.…Let's try making a few just for practice.…
First though, let's create a new scene in our Unity Sampler Project. File >…New Scene, and then we'll save the scene as, and we'll do it just in the default…area right now.…We'll save it as Scripting Tests.…In the interest of trying to keep organized, let's also make a folder to hold…our practice scripts.…Right-click in the Project view, Create > Folder.…And we'll name this folder Practice Scripts.…
And then we can go ahead and create our first script.…With the new folder selected, right-click again, but this time…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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