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Using state information to add physics to the jump

Using state information to add physics to the jump: Animating Characters with Mecanim in Unity 3D
Using state information to add physics to the jump: Animating Characters with Mecanim in Unity 3D

Join for an in-depth discussion in this video Using state information to add physics to the jump, part of Animating Characters with Mecanim in Unity 3D.

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Skill Level Intermediate
5h 28m
Duration
135,521
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Skills covered in this course
3D + Animation Character Animation Game Design Unity

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