Join Sue Blackman for an in-depth discussion in this video Using the exercise files, part of Unity 3D: 3.5 Essential Training.
If you are a Premium member of the lynda.com online training library, you have access to the exercise files used throughout this title. The Unity project files are compatible with Unity 3.5. The exercise files are in the exercise files folders, which I've placed on the desktop. You can store them wherever you'd like. The exercise files for this course are very large, so we've cut them into smaller chapter folders so you can download them as needed. They reside in sub-folders named according to the movies.
In the folders, you will find scripts, art assets, Unity packages, code snippets, and the Unity project. We have also provided code snippets in a free exercise files folder that is available to all subscribers. It is not necessary for you to use these files. Feel free to use your own files in place of them. When you open the files, Unity will not necessarily show the same view in the scene window that you will see in the videos.
You may have to adjust your view using the basic viewport navigation controls. One more tip before we get started: be sure to save the scene and save the project at the end of each video. If you're a Monthly or Annual subscriber to lynda.com, you don't have access to the exercise files, but you can follow along with your own work. Let's get started.
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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