Join Adam Crespi for an in-depth discussion in this video Using the exercise files, part of Materials and Lighting in Unity.
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If you are a premium member of lynda.com, you have access to the exercise files used throughout this title. The exercise files are organized by chapter. In the exercise file is a sub folder for each chapter. In each chapter's folder are sub-folders for those exercises. In the exercises, you'll see project files in chapter one, one is a Maya project, and all of the rest of the projects are Unity projects. In each of the projects, are the Unity files it creates, such as the assemblies and the assets library and project folders.
Make sure that you open the project before opening the scene. In both Maya and Unity, set the project first. In Maya, choose File and Set Project. Browse over to the 0101 folder and then click Set. From here you can open the scene, choosing File and Open Scene. In Unity, make sure that you open the project by choosing File and Open Project. In the Project dialog, you may need to click on Open Other and browse to the correct folder.
Once you do this, your scene will open in the right place, and your assets will all show. Here I'll open 0601 for example, going into that folder and clicking Select Folder. Unity will close up, reopen, and we'll see the project. If you're a monthly member or annual member of lynda.com, you don't have access to the exercise files, but you can follow along from scratch with your own assets. So let's get started with materials on lighting in Unity 3D.
- Creating and editing a diffuse material
- Bringing out shine with specular materials
- Building reflective materials
- Creating a custom shader
- Lighting you scene
- Fine-tuning hard and soft shadows
- Color tinting a baked light