Join Adam Crespi for an in-depth discussion in this video Using the exercise files, part of Level Design Basics in Unity.
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If you're a premium member of lynda.com, you have access to the exercise files used throughout this title. This course uses Autodesk Maya, Adobe Illustrator, Adobe Photoshop, and Unity 3D. In each chapter, there's a project for that particular application. Adobe Illustrator files are in the chapter folder, as are standalone PSD or working Photoshop files, and exported TIFFs along with any other Word documents, such as a game design document for the game. In each chapter, there's a Maya project if we're working in Maya, and a Unity project.
Make sure you set your project folder for each application before opening the scene. In Maya, choose File > Set Project and browse to the exercises folder. In the exercise files, set your project to the named Maya folder. In there the default Maya project directories, click Set, and then open the scene from that folder. In unity, set your project first and then open the scene. Click File and open project. Open the unity project, choosing Open Other, if they don't show up in the recently opened project list. In unity, the assets and other parts are organized in folders. Folders that are named for a certain video have the assets that change or are specific to that video in that folder.
Common assets such as meshes used throughout are in an imported meshes folder. This course uses Adobe Illustrator for laying out the level map. However, you can use any program you wish. In addition, you could do this with pencil and paper if you'd like, if you're more comfortable drawing it out first. All of the objects in the Illustrator document are created natively there, or exist in the starting document. Simply open the document and the layer structure has all the objects in it. Thanks, and let's get started with level design basics in Unity.
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
- Setting goals for the player
- Planning the player path
- Bounding the world invisibly
- Defining player scale and field of view
- Using and joining modular elements
- Setting up prefabs
- Adding ambient animation
- Opening doors
- Making stairs walkable
- Lighting scenes