Join Sue Blackman for an in-depth discussion in this video Using conditionals to create gameplay, part of Unity 3D: 3.5 Essential Training.
Let's carry on with conditionals.…It turns out we can get pretty selective about what goes on inside our conditionals.…Open the RotationController script again, and we'll double-click it to bring it…up in the Script Editor. And we are going to start by decreasing the speed each…time the cube is clicked.…We'll do this in the OnMouseDown function by doing a little bit of math.…In the OnMouseDown function I am going to comment out the print statement, and…underneath that I am going to go ahead and reduce the rotation speed.…
I can right-click and copy my variable and then down inside the OnMouseDown, I'll…paste it, Ctrl+V. And I want to set rotationSpeed equal to rotationSpeed, and I'll…paste it again, -.5, or we could put 0.5. Either way works.…And we need to use a semicolon to finish the line.…
Notice that we don't have to declare its type again.…In fact, if we tried, we'd get an error.…Variables only get declared once in a script.…And here is something else you'll see too: you can abbreviate this one and make…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.