Join Sue Blackman for an in-depth discussion in this video Using colliders for barriers, part of Unity 3D: 3.5 Essential Training.
By now you've had a few run-ins with colliders--literally.…Colliders are the components of mesh objects that prevent you from…going through things, but they have other functions as well.…Let's start by looking at the different kinds of colliders available.…From the Component menu > Physics, we've got Box, Sphere, Capsule, Mesh,…Wheel, and Terrain.…Wheel and Terrain are specialty colliders that we won't be covering.…The Mesh collider uses the object's own mesh to check for collision, and is the…highest resource user of the regular colliders.…
When we import objects and check generate colliders, that's what gets created.…Let's select and focus on the Entry Stair object.…It's in the Structures for Scene group, under Building Group > Entry Stair.…Double-click it and then you can use your Alt and left mouse to get a better view of it.…I'll just zoom in a little bit with my middle-mouse roller and adjust it.…
The Entry Stair object has a Mesh Collider.…Mesh Collider calculates collision off of every face.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.