Join Sue Blackman for an in-depth discussion in this video Using an audio source, part of Unity 3D: 3.5 Essential Training.
About now you're probably thinking a few sound effects would go a long way…towards making our game more engaging.…Before we can have any sound in a scene, we must have an audio listener…component, and only one.…This should sound familiar. Cameras have one by default, and we've already had to remove a few.…To hear sound we need to add audio source components, but first we'll need to…import some sound files.…Let's go out to the exercise folders and drag the Game Sounds folder into the…Unity Sampler Assets folder.…
In Ch06/06-09, from the Assets folder--and these are the exercise assets--…we're going to right-click and Copy the entire Game Sounds folder. And then in…the UnitySampler folder, our project, we're going to click on that Assets…folder, right-click, and Paste.…Now we can return to Unity and if we check our project view, we should find them.…
I'm going to close everything else first. And there it is, Game Sounds.…Let's open it, and now we've got lots of things to play with.…Unity can handle several audio file types:…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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