Join Sue Blackman for an in-depth discussion in this video Using Linecast and the Line Renderer, part of Unity 3D: 3.5 Essential Training.
The next goody we'll make is a laser beam.…Our sentry may not have any ammo, but its laser will show us what our first-…person controller has been detected.…Let's start by selecting the laser point object on the Sentry Gun.…I'll need to open him up, and here is our Laser Point.…From the Components menu, Effects, let's add a Line Renderer component.…Components > Effects > Line Renderer.…The Line Renderer creates a plane that always faces the camera.…
First we want to uncheck Use World Space.…That keeps it at the laser point instead of 000 in the World.…Now we can see it in a scene. Let's uncheck Cast and Receive Shadows and Open Up Positions.…Elements 0 and 1 are locations of the start and end points of the line.…The line is actually a plane.…Element 1 Y is the length of the line, we'll be feeding it the hit distance from…the guns Line Caster later. But for now we'll set it to 5 so we can see it.…
Under parameters we'll set the start and end with to .15.…And now we are going to need a material.…Our last package import included a laser material, let's go ahead and assign the…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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