Unity 3D 3.5 Essential Training
This course is designed to provide new users with a strong design foundation in Unity 3D 3.5—a game engine for mobile and desktop games and real-time simulations—as well as an introduction to scripting and game functionality. Author Sue Blackman explores the major features in Unity and applies them in actual game situations. She shows how to add lights, texture, multiple views, and effects like fire and smoke to each scene and employ reusable assets. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Hi! I'm Sue Blackman, and I'd like to welcome you to the Unity 3D 3.5 Essential Training. Unity is a multi-platform game engine used to create mobile and desktop games as well as real-time simulations. In this course, we'll start off with the basics by exploring the Unity interface and getting familiar with the fundamentals of 3D space, navigation, and transforms. Next, we'll learn how to create lush environments using Unity's Terrain Editor and atmospherics. We'll ease into Unity scripting, and see how it's used to bring your art assets to life using physics and logic.
Using a game environment created just for this course, we'll explore cameras, lighting, particle systems, and other popular components of level and game design. If you're ready to look at one of today's most popular game engines then let's get started with Unity 3D 3.5 Essential Training.
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