Join Sue Blackman for an in-depth discussion in this video Understanding components, part of Unity 3D: 3.5 Essential Training.
In the previous video, we saw that an empty GameObject could be used as a…container to hold other GameObjects in a parent-child relationship.…In this video, you will see what happens when we add components to the GameObject.…In programming terms, a component is the base class for everything that can be…attached to GameObjects.…Let's take a look at few of our GameObjects to see what kind of components…they already contain.…Let's select the door object we created in the last video.…
It's under GameObject and it's called Cube.…We didn't bother naming it door.…In the Inspector, besides the features already present in the GameObject, such…as transforms, we can see that it has three components:…a Cube (Mesh Filter), a Box Collider, and a Mesh Renderer.…The Cube component contains only mesh information.…The Box Collider component, however, is one of the most important in the scene, as…it prevents the player from going through an object or allows a player to go…through but flags the intersection.…
And that's in case some event needs to be triggered.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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