Join Michael House for an in-depth discussion in this video Translate, rotate, and scale, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to teach you about…the common transform operations of Translate, Rotate and Scale.…These functions will act on objects.…Translate will move an objects, Rotate will twist or…turn objects, and Scale will grow or shrink objects.…You're already familiar with operands of this function, the transform…component of every object stores the position, rotation and scale.…We'll start by updating the movement code we've been using.…Up until now we've been creating new position by taking…the old position and adding a small amount to it.…
Now we use the Translate to update the position.…Translate has a few options.…And the version we're going to be using is going…to take an x, y, and z in a relative space.…For the x and y we're going to pass in zero, and…then the z, we're going to pass in our speed times delta time.…This will move the object along the world z axis.…The space that we're going to be moving in, there are two options, World and Self.…The difference between this two is which axis to move the object relative to.…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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