Join Sue Blackman for an in-depth discussion in this video Transforming objects, part of Unity 3D: 3.5 Essential Training.
If it's not already open, let's open our MyFirstProject from Ch01, video six. …And we are going to open the project file first and then the Assets folder, and then…we look for our scene with the icon next to it.…Double-click it and our scene will eventually open up.…Check the title bar to make sure MyFirstScene is loaded.…If not, you'll need to find it in the Project view and double-click it to open in there.…
Our little scene is pretty minimal now, so now is a good time to learn about…transforms and coordinate systems.…Transforms are position, rotation, and scale.…The concept of position as a location of an object in 3D space and rotation--…its orientation in 3D space--is easy to grasp as being discrete from the actual object.…Scale is a bit more confusing, as an object that has been scaled to half height…could look the same as an object that was that height to begin with.…An object that was scaled to half height, or 0.5, can be returned to its original…height with a scale value of 1.…
Let's start with the position transform.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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