Join Michael House for an in-depth discussion in this video Tables, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to show you how you can create a table GUI component.…The table GUI object is a great way to display a list of data to the user.…With the table structure, we can provide a…list of multiple items with details about each.…Since we're creating our own table from scratch, where…we put in the table is completely up to us.…The table should be generic and have to be used in many situations.…But allow for enough customization to make it fit wherever we want to put it.…For this requirement, I've decided to make the table cells customizable to…allow Custom Code to be ran inside each cell if we wanted to.…
This should greatly expand the options for what we can place inside the table.…Let's take a look at these in code.…Our table is going to contain a List…of Rows, which each contain a List of TableItems.…These will be the rowCells.…This should enable us to easily add new rows…to the table, simply by creating a list of TableItems.…Table items are going to be somewhat complex.…TableItems will have a event for when they're clicked, they will…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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