Join Sue Blackman for an in-depth discussion in this video Suppressing input, part of Unity 3D: 3.5 Essential Training.
The final touch for the escape functionality is to stop the player from moving…around the scene with the keyboard and mouse controls, because it's really…annoying to have the view spin when we are trying to move the cursor out of the…Game view when we're still in play mode.…We are handling the cursor functionality from the GameManager script, but the…input needs to be suppressed in the FPSInput Controller.…It's the one using the virtual input keys.…So let's select the First Person Controller and in the Inspector, we need to…locate the FPSInput Controller script and open it up.…
We'll start by testing a very powerful little function at the top of the Update function.…So I am going to go up to the curly bracket, the opening curly bracket, press…Enter a couple of times, and then tab over. And here is what we are going to…add: Input.ResetInputAxes, and an open and closing parentheses and a semicolon to close the line.…
And because this is code that I added, I'm going to use my forward slashes…to make the comment and I'm going to use a bunch of asterisks so I can find it quickly.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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