Join Michael House for an in-depth discussion in this video Storing and managing prefabs, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to show you a strategy…for storing Prefabs, both Unity built-in Prefabs and our Custom ones.…The primary goal of this system is to…make access to Prefabs easy throughout the game.…A global system like this makes it simple to add entities in response to events.…User input.…Throughout the narrative of the game or part of an algorithm.…Ideally, we want the system to support how we…search for an add Prefabs, typically by their name.…Let's take a look at some of the code.…The Prefab manager is going to define a couple…dictionaries with a Prefab name mapped to a customPrefab.…
Prefab name matched to a built-in Prefab.…And a tag name built into a list of Prefab names.…This is for searching for Prefabs by name.…When the script starts it's going to load…all our customPrefabs and load all our UnityPrefabs.…Let's take a look at loading customPrefabs.…This is going to load all of our dataFiles that match…the criteria here with the word entity in the name.…It will read the file contents and the name of the file and then create a…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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