Join Sue Blackman for an in-depth discussion in this video Solving problems with environmental interaction, part of Animating Characters with Mecanim in Unity 3D.
In this video we'll take a serious look at Box Man and see what his setup issues are. …If we add a capsule collider to him, it's suddenly apparent that he is in his crawl …behavior at the end of his animation. Way off from his starting location. …Rather than trying to get the collider aligned remotely, lets just import a …better version of him. With the Legacy Animation system …characters always start at the scene in their first frames position. …With Mecanim however, they go into the scene in their final frame's position.…
So now it becomes important to end the character in his starting position. …Even if the last few frames are never used in a clip. …And as long as we needed to replace the character, I've also included several …more animations that we'll need throughout the rest of the series. …So from the right click menu, once again, I'm going to Import Package > Custom Package. …Navigate my way out to my folder. We're going to start with the BoxMen.unitypackage.…
Import. This one takes a little bit of time …
Author
Released
6/14/2013- Importing characters and setting scale
- Setting up the controller
- Creating transitions
- Scripting the controls
- Adding layers and layer masks
- Handling nonhumanoid appendages
- Configuring blend trees
- Controlling states with speed
- Adding a multistate jump
- Targeting with IK (inverse kinematics)
- Setting up generic rigs
- Testing the character in the game
Skill Level Intermediate
Duration
Views
Related Courses
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Unity 3D: 3.5 Essential Training
with Sue Blackman10h 52m Beginner -
Creating Game Environments in Maya and Photoshop
with Adam Crespi5h 10m Intermediate -
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with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome55s
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1. Importing a Character
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Configuring muscles5m 3s
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Addressing import issues5m 51s
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Defining animation clips8m 7s
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2. Animator Controller
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Setting up the controller9m 34s
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Creating transitions5m 25s
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Defining input parameters3m 32s
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3. Scripting the Controls
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Scripting player input9m 15s
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Turning the character9m 32s
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Orchestrating a jump4m 44s
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Refining jumps4m 29s
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Using the Any state5m 35s
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Scripting the Any state8m 44s
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4. Mecanim Masks and Layers
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Creating layer masks4m 46s
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Activating the layers6m 50s
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5. Mecanim State Management
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Creating substate machines7m 25s
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Configuring Blend Trees4m 22s
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Stress testing the run blend6m 35s
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6. Alternative Motion Control
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Adding a multistate jump9m 12s
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Refining a multistate jump6m 10s
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Interacting with objects13m 27s
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Taking hits8m 52s
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7. Animation Extras in Unity Pro
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Working with curves10m 47s
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Looking at targets7m 47s
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8. Working with Generic Rigs
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Setting up generic rigs8m 32s
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9. Placing a Character in a Game Environment
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Conclusion
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Next steps58s
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Video: Solving problems with environmental interaction