Join Adam Crespi for an in-depth discussion in this video Sharing the sandbox: Laying out an open world, part of Level Design Basics in Unity.
When we're designing our game level, we want to think about if it's a directed…level or a sandbox, and is there a mix going on?…A sandbox for us is an open world, where the world appears to function whether…we're there or not. And may provide us with either side quests…or deeper explorations in addition to the main missions in the game.…I'll zoom in and inspect my world for anything obviously missing.…What I'm going to do is take this document into Photoshop, and rasterize it as a set resolution.…
I'll export that image out as a texture. Making a TIF that I can bring straight…into unity and map onto a plane to put my first person controller in.…This way I can visually assess the distances here and say, do I need more…world in my sandbox or not? There's a lot of games that use the idea…of a sandbox where it's an open world we can simply run around as we need.…SkyRim for example is famous for this, you can get quite good at making cheese for example.…Grand Theft Auto is another good example where it's very possible to go simply sit…
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
- Setting goals for the player
- Planning the player path
- Bounding the world invisibly
- Defining player scale and field of view
- Using and joining modular elements
- Setting up prefabs
- Adding ambient animation
- Opening doors
- Making stairs walkable
- Lighting scenes