From the course: AR Development Techniques 01: Basic Concepts
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Running the app on iOS and Android devices
From the course: AR Development Techniques 01: Basic Concepts
Running the app on iOS and Android devices
In this video, we are going to deploy the app to iOS and Android devices. Let's start with iOS. So go to file, build settings and make sure that this scene is added here. So to do that, click on Add Open Scenes then click on iOS and switch platform. Once it's on iOS, go to Player Settings and let's change some settings here. First of all, for Bundle Identifier we need a unique string. It's usually reverse domain name but if you don't have a domain, you can simply just write com.app.earthar or anything you want but the format should be the same, that is a.b.c. Then let's add a Camera Usage Description. This is the permission that pops up when you start the app. So I just type in for AR then change the Target Minimum iOS Version to 12 and change the Architecture from Universal to ARM64. That's all for the Player Settings, close this and click on build. Choose a folder where you want to save the Xcode build. I'm just…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
(Locked)
An introduction to ARFoundation1m 39s
-
(Locked)
Downloading ARFoundation (ARKit/ARCore) using package manager2m 56s
-
(Locked)
Creating and adding the 3D Earth model in Unity2m 53s
-
(Locked)
Scripting the Earth rotation behavior in C#3m 56s
-
(Locked)
Running the app on iOS and Android devices4m
-
(Locked)
-