Join Michael House for an in-depth discussion in this video Rotatable GUI items, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to teach you how you can rotate a GUI object.…Rotating GUI objects has a number of uses.…For example, creating a gooey compass or waypoint marker.…It also allows for additional customization in the…layout of labels and tabs in an interface.…Unity GUI controls dont come with functionality to rotate by default.…However, we can use the information we learn here to create our own copies…of GUI controls, as well as our own controls that we'll be able to rotate.…The contents of all GUI elements are defined by a GUI content object.…
GUI content can be a string, texter, or both with the option to define a tool tip.…Since GUI content is the base content of a…GUI element, we'll focus on being able to rotate that.…For this example, we'll rotate a box control with our GUI content inside.…However it's possible to alter this code to rotate any…GUI we control like a label, button or anything else.…Let's take a look at this in code.…Here, we have a RotatableGUIItem, which is…going to take a size, rectangle, and pivot point.…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 51m Beginner
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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