Join Michael House for an in-depth discussion in this video Remote procedure calls, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to teach you about remote procedure calls, RPC's.…These are pretty much what they sound like,…a call made remotely to execute a procedure.…A procedure, in this case, is just another word for method or function.…We define methods with a special attribute, RPC, when…we want to call them with an RPC call.…Then, when a client or server is connected to us, they…can ask us to run the code inside the tagged method.…Let's look at an example.…Here we have a RemoteCaller class that's…going to require a component of NetworkView.…
NetworkView is a built-in Unity component used for synchronizing two game clients.…For our uses, we can turn off state synchronization and set the…observe component to none, since we're only using it for RPC calls.…The NetworkView is required for remote procedure calls,…so we need to have it for that.…This is a simple class that's going to wait for the space…key, and if detected, going to…call SendGreeting, passing in the myName variable.…When sending a greeting, we're going to use our networkView.RPC…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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