Join Sue Blackman for an in-depth discussion in this video Refining particle systems, part of Unity 3D: 3.5 Essential Training.
In the Particles Test scene, let's select the Particle system object and then click Stop.…Before we move on to the rollout section we really ought to take a peek at some…of the options available to some of the regular Particle system parameters.…Let's click on a few of the down arrows.…With numbers we get the choice of Constant, Curve, Random Between Two Constants,…and Random Between Two Curves.…
With Colors we get Color, Gradient, Random Between Two Colors, and Random…Between Two Gradients. We'll be testing Gradient a little later on.…The rollout section of the Particle system contains modules that give you more…control, especially over the individual particles.…Of the three that are already turned on, Emission and Renderer are mandatory.…We can turn the modules off and on with the checkboxes, but need to open and…close the rollouts by clicking on the bars.…
Under Emission we have rate, how many particles per second or per distance are emitted.…First, let's just emit extra at the specified time or times in the duration.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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