Join Sue Blackman for an in-depth discussion in this video Reacting to messages, part of Unity 3D: 3.5 Essential Training.
So we need to be a bit more creative with the door.…I've decided our player will need to shoot the door a few times with the…cannonballs to knock it over so he can get through it.…First, we'll need to add a rigid body to the Solid Door.…And we can find that in Structures > Barrier 2.…Here is our Solid Door. And we go up to Component > Physics, and add our Rigidbody.…Let's go ahead and just click play and see what it did.…And as soon as we click play, it drops down through the terrain.…
We'll exit our Play mode for a minute.…There's something important you need to know about real-time physics.…When checking for intersections or collisions, only one object can have a…mesh type collider.…We'll look deeper into colliders in the next chapter, but what it boils down to…is that the terrain must use a MeshCollider or the First Person Controller…wouldn't be able to go up and down it.…And imported meshes like the door are also assigned mesh colliders, or at least…the option is there.…
In the case of the door, it's an easy fix.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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