Post-processing volumes can limit effects to an area or be applied globally. Learn how to create volume in Unity.
- [Instructor] Hi there. … When working with … the HDRP … Render in Unity … you want to familiarize yourself with volumes. … Now, volumes are a great way … to not only create sky … and fog … but also to post-process … and affect the color … and overall look of your scene. … Now, this particular scene has a sky … and fog volume already added, … but we're going to add what's called a post-processing volume … to allow you to further control the scene. … Now, by default, when you create a blank scene in Unity, … you may have a post-processing volume. … But I'm going to create this one from scratch … so you can understand how it works … and how to create your own. … Now, there's two ways to do this. … I'm going to go through the longer way first … so you can understand how this is built … and then we'll use the easier way. … So the first method of doing this … is to simply create an empty object in your hierarchy, … it's a game object. … We can call this post-process. … And this object is basically just a blank holder …
Author
Updated
4/12/2021Released
10/5/2020Note: Because this is an ongoing series, viewers will not receive a certificate of completion.
Skill Level Intermediate
Duration
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Introduction
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1. Q4 2020
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Realistic skies in Unity4m 54s
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Creating HDRI skyboxes6m 16s
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Managing exposure in HDRP6m 33s
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Creating glass materials5m 22s
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Animating for interactivity6m 24s
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Scripting interactivity6m 37s
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Maya to Unity Pipeline6m 5s
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2. Q1 2021
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USD files in Unity5m 32s
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Substance and Unity5m 42s
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Add ambient sound4m 24s
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Using Terrain Toolbox5m 55s
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Working with LODs5m 1s
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Add LOD trees to a terrain5m 52s
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Layered lit shaders4m 36s
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3. Q2 2021
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HDRP vs. UDP5m 6s
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Video: Post-processing volumes with HDRP