Post-processing volumes can limit effects to an area or be applied globally. Learn how to create volume in Unity.
- [Instructor] Hi there. … When working with … the HDRP … Render in Unity … you want to familiarize yourself with volumes. … Now, volumes are a great way … to not only create sky … and fog … but also to post-process … and affect the color … and overall look of your scene. … Now, this particular scene has a sky … and fog volume already added, … but we're going to add what's called a post-processing volume … to allow you to further control the scene. … Now, by default, when you create a blank scene in Unity, … you may have a post-processing volume. … But I'm going to create this one from scratch … so you can understand how it works … and how to create your own. … Now, there's two ways to do this. … I'm going to go through the longer way first … so you can understand how this is built … and then we'll use the easier way. … So the first method of doing this … is to simply create an empty object in your hierarchy, … it's a game object. … We can call this post-process. … And this object is basically just a blank holder …
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.
Skill Level Intermediate
Cert Prep: Unity Materials and Lightingwith Alan Thorn1h 56m Intermediate
Unity 3D 2019 Essential Trainingwith Emmanuel Henri4h 15m Beginner
1. Q4 2020
2. Q1 2021
3. Q2 2021
HDRP vs. UDP5m 6s
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