Join Sue Blackman for an in-depth discussion in this video Platformer setup: Snaps and cosines, part of Unity 3D: 3.5 Essential Training.
In this chapter, we'll be delving into a lot of keyframe animation.…Before we do, though, let's get some new assets to play with.…The new zone is the Platform Jumper Zone.…It lies over the chasm, so let's import the Platform Jumper Assets Start Package.…Right-click, Import Package > Custom Package > Assets/PlatformJumperAssetsStart…and Open and then Import.…
It contains some platforms, a couple of invisible walls, obstacles, and some power-ups.…Let's drag the new Prefab Platform Objects Start from the Prefabs folder…into the Hierarchy view.…It should be aligned with the lower ledge where the basement lets out.…And it looks about right. Let's start by deactivating the invisible walls.…They'll keep our player from falling sideways 'til we deal with the navigation scripts.…Open the Platform Assets Start and the top two, Invisible Wall Left and Invisible Wall Right.…
Unity has a very robust vertex snapping system. Let's use it to tidy up the first few platforms.…I am going to pan over a little bit, and I might want to turn off my Scene Lighting.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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