Join Sue Blackman for an in-depth discussion in this video Painting grass, shrubs, and 3D geometry, part of Unity 3D: 3.5 Essential Training.
The next tool in the Terrain Editor is the Paint Details tool.…With it we can paint the grass, shrubs, and other details that help flesh out our…terrain environment.…It consists of two main types of objects or features: grass and detail meshes.…The first, grass, is created is created solely from textures that are placed on…internally created planes, just like the billboarded trees.…There are a couple of good grass textures in the terrain assets package we…loaded, so we'll start there.…Let's click on Terrain, and in the Terrain Editor we'll move over to Paint Details.…
As expected, we need to click on the Edit Details button first.…From its menu, let's choose Add Grass Texture.…A nice, somewhat familiar dialog pops up, and we can load one of the…grass textures.…Let's go for Grass.…Remembering that it will be generating planes for the image, most of the…parameters are pretty self-explanatory.…Noise Spread is the clumping parameter.…A large number will result in more isolated clumps.…
There are two colors that get added into the mix as well.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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