Join Sue Blackman for an in-depth discussion in this video Organizing your project, part of Unity 3D: 3.5 Essential Training.
When you first open Unity, it loaded the demo project.…Once you've loaded a project, every time you open Unity from that point on, it…will automatically load the last project.…So, let's start a new project of our own.…From the File menu, select New Project.…Unity's Project Wizard opens to the Create New Project tab.…Start by setting the location.…I'm going to browse and I'm going to create mine in my chapter 1, movie 2,…exercise file folder:…Desktop/exercise files1_5/Ch01/01-02.…
At this point we need to create a new folder.…So I'm going to right-click, New > Folder, and I am going to name…this MyFirstProject.…This is the name of your Unity project, by the way, this folder.…And then we say Select Folder.…Once again, this folder is the new project.…
Back in the Project Wizard, we'll need to import a few packages to start…populating our project.…Packages can contain just about any kind of asset, from scripts to art assets…to readymade scenes.…Let's start by choosing Character Controller, and we want Scripts, and let's…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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