From the course: Unity and Vuforia: Trying on Watches in Augmented Reality

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Occlusion

Occlusion

- [Instructor] In this video we are going to fix the problem of depth where the watch model does not seem to wrap around the wrist. So for that, we are going to add a fake watch with 3D model of a hand and then add an occlusion material on that hand so that it looks like the watch model is wrapped around the wrist. Let's import the hand model inside Unity. I will provide this in the exercise files section of the course. I'll just drag this and drop inside the assets folder. Click on import. The hand model is successfully imported. Open this folder named handobj and drag this hand model inside the hierarchy. Let me zoom this out. We need to position this hand such that the watch model is wrapped around the wrist. Click on the move tool and let's adjust the position of this hand model. As you can see these shadows on the wrist, we don't want these shadows because they are confusing. Let me switch these shadows off. Click on directional light in the hierarchy and go to inspector, and…

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