Join Sue Blackman for an in-depth discussion in this video Navigating Scene view, part of Unity 3D: 3.5 Essential Training.
You're probably itching to start looking around the scene.…Navigating the Scene view is easily done with keyboard and mouse.…Position the cursor inside the Scene view, and to pan, hold the middle-mouse…roller down and move the mouse back and forth.…Note that the Pan button becomes active up on the navigation toolbar.…If you have no middle-mouse roller, click on the icon, hold the left-mouse…button down while moving the mouse.…Hold the right button down while moving the mouse and you can look up, down, and around.…
This time the button changes to the Orbit icon.…To zoom the viewport, hold the Alt key plus the right-mouse button and move…the mouse up and down.…For Flythrough mode, hold the right-mouse button down, and use the W, A, S, D keys.…W, A, S, D. Plus Q and E for up and down.…
Q, E. This puts you into a quick first-person view navigation.…You can also select an object in the Hierarchy view and press the F key.…Let's find the Player.…So, if I click on the Player, and I press my F key, as long as my cursor is in…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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