Join Michael House for an in-depth discussion in this video Mouse input, part of Advanced Unity: 3D Game Programming.
…In this video I'll cover the various methods of…defining and responding to mouse inputs in the Unity Engine.…Mouse input is a bit more complex than keyboard input and it…is often our primary way of interacting with objects in the 3D scene.…In this video will learn about projecting the mouse in the…3D world to get the position of the cursor in the world.…There's some similarly shared with the keyboard input…as well as input options unique to the cursor.…The input manager gives us a little bit…more customization when it comes to mouse inputs.…I suggest you feel it around with ease, and see what they do.…Again, you can access the values from the…input manager using the input key to access method.…
I'm not going to go into too much detail for this method…of input, I'm going to focus on the scripting side of things.…Getting the mouse accordance is pretty easy using the…input class, it's simply stored under your mouse position.…Mouse position will give us the position of the mouse in screen coordinates.…And the units are in pixels.…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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