Join Michael House for an in-depth discussion in this video More informative and visual debugging, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to teach you some visual debugging…methods and a tip for making debugging more informative and quicker.…Visual debugging is useful in situations where we have…data that is more easily represented in visual form.…For example, drawing a line to indicate the heading of an object is a…bit easier to understand than reading the…rotation and position value of that object.…I'll also teach you about overwriting the ToString method, to allow us…to more quickly debug code, and make debugging outputs more human readable.…First, let's look at some of the visual debugging.…All of the visual debugging in Unity is done…through Gizmos, and we can see some of those here.…
For example, moving this object around.…We have a line and a target.…You can see the traveler Left is the object we're moving.…Gizmos are very useful for visual debugging, however they are only…in the debugger and it's only when the Gizmos button is checked.…They're most useful in situations like movement,…rotations, collisions or algorithms like pathfinding, anything…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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