Join Michael House for an in-depth discussion in this video Mini maps, part of Advanced Unity: 3D Game Programming.
…In this video I'm going to teach you a…strategy for adding a mini map to your game.…This mini map updates live with the scene and is centered on the player character.…Mini maps are frequently used to help guide players to…specific locations or just help them find their way around.…Many include additional information that's not displayed in the…game world, such as areas of interest or quest markers.…Take a look at creating this.…In Unity, it's simple to create a mini map…just by adding an additional camera to your scene.…This camera will sit above the player character, rendering…a wider view of the scene and with the…use of layers, we can add additional information to…the mini map that's not displayed in the main camera.…
We're going to start by creating a game object, with a component of camera.…And then set up that mini map camera by making it…a child of this object, setting its position above the character.…Rotating it, so that it's pointing down, and setting it…to an orthographic camera so we don't have the perspective view.…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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