Join Michael House for an in-depth discussion in this video Message windows, part of Advanced Unity: 3D Game Programming.
…In this video I'm going to teach you how…you can create a message window GUI element.…The message window is used for displaying a scrolling list of messages to the user.…Consider the example of an RTS game.…Where the user is being updated when units are…finished, they're under attack, or even auto save notifications.…These messages would primarily come through as…text messages with the newest at the bottom.…To keep the UI cleaner, we can even make these messages disappear after a while.…The scroll window ensures that even if there's a lot of messages,…the user will still have time to go back and review them.…
Let's go step further and allow these messages to be interactive as well.…For example, when a user receives a message about an attack, they…can click the message and their camera will snap to the attack location.…Or maybe if a unit is finished building, they could…click the message to see the unit and give him orders.…Let's take a look at this in code.…A message we know is going to contain a list of message…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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