Join Michael House for an in-depth discussion in this video Master servers, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to teach you about the master server.…The master server is a tool used for facilitating network games.…It basically works like this.…When player A creates a new multiplayer game.…They send information about that game to their master server.…Then player B can ask the master server for a list of people hosting games.…Player B finds that player A is hosting a game.…Then, using the connection info provided by the…master server, can connect directly with Player A.…Essentially, the master server is a middle man.…
It's a place where Player A and Player B can…meet to exchange contact information and connect with each other.…The master server doesn't have anything to do with…the game after the client and server are connected.…It just facilitates the connection.…Let's take a look at some code.…I've created a MasterServerUtils class that will handle a…lot of the master server settings behind the scenes.…The first thing we have is a unique game type.…This game type should be specific to your game and your game only.…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.