Join Sue Blackman for an in-depth discussion in this video Managing multiple levels, part of Unity 3D: 3.5 Essential Training.
So now that we've got our little Platformer level, how do we access it?…Simple. We add it to the build then call it up.…So let's save the scene, File > Save Scene, and open the Build Settings.…File > Build Settings, and Add Current to list it in Scenes In Build.…Now we're going to select Mac or PC Standalone, and then here's the important…part, we need to click build for it to be officially added, and then we'll need…to come up with the name and a location for the executable.…
I'm going to go ahead and get the code for this from the snippets file.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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