The new Unity HDRP pipeline allows for realistic rendering. Learn how to adjust and control camera exposure.
- [Instructor] Hi, I'm George Maestri. … Today we're going to look at exposure in unity with HDRP. … And if you haven't used exposure before, … it's a great way to get even, … consistent lighting in your scenes and levels. … So here I have a scene … and I've just got the default exposure on it. … And you can see that as I move the scene in and out, … up and down and back and forth, … that the lighting, the overall lighting changes subtly. … Or actually quite a bit, depending upon where you move. … And that's not really acceptable for this type of scene. … So we need to control the exposure a little bit better. … Now you can control exposure … in a number of different places. … If we go into our project settings, … you'll see that down here … we have an exposure rollout. … And this is for the entire project. … Now typically I don't use this. … I do it on a scene by scene basis. … So in this case, … the default mode is set to automatic, … center weighted. … And that's why we're getting that effect. …
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.