Join Sue Blackman for an in-depth discussion in this video Making cloth, part of Unity 3D: 3.5 Essential Training.
Cloth is incredibly easy to make in Unity, but it also uses a lot of resources,…so use it sparingly.…From the GameObject menu, let's select Create Other > Cloth.…It starts out rather large, so let's zoom out using my middle-mouse roller here,…move it up a little bit, and use Scale to bring it down.…Let's start out by moving it up above the sphere.…
And I'm going to rotate my window to make sure I am up above the sphere, and it…is. And now we can click play.…The Sphere and Cloth drop and the Cloth eventually slides off, so we can…exit Play mode now.…Okay, everyone has seen the Cloth-Sphere test a million times.…It's quick to calculate, and it looks impressive.…Let's try moving the Cloth over the top of Cube1 and click play again.…
Cube1 is our original cube sitting on the ground. And that should do it. We'll…click play again, and you can see it's also reacting to a moving object.…Okay, let's exit Play mode again.…I always figured the test is to see how easy it is to attach a Cloth object to…something. Anyone can drop it.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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