Join Michael House for an in-depth discussion in this video Logging exceptions, part of Advanced Unity: 3D Game Programming.
…In this video I'm going to show you how you can log exceptions.…Exceptions can happen for a number of reasons…and you can't always prepare for all of them.…Play testing is important and can help you find a lot…of exceptions while your game is still in a controlled environment.…However, once your game leaves your…development machine, it's not easy to predict…all of the situations or unique ways users will try to use your game.…When your game gets out into the world, you still want to be…able to track down exceptions and create…patches to fix or gracefully handle exceptions.…Ideally you want to be able to do this even…if you can't produce the same problem on your machine.…
For this we can produce a log file that will tell…us exactly what the user was doing when it encountered an exception.…For this we're going to use a…method called application registered log call back.…This register log call back method is going to accept a delegate method.…The delegate method is going to pass in a method as a parameter.…This will be covered further in the events and messaging video.…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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