Join Michael House for an in-depth discussion in this video Linking scripts to the Unity editor, part of Advanced Unity: 3D Game Programming.
…In this video I'm going to show you about linking scripts back to the Unity editor.…While there's no built-in functionality for us modifying this code in our…scripts within Unity editor, we can modify the variables within the Unity editor.…As we've seen already, many of the built-in components…for Unity have editable variables in the Unity inspector.…For example, the camera class can have various attributes modified here.…We can easily add this ease of use feature…to our own scripts simply by making the variable public.…In the scripts that are written up until now,…we've mostly been using variables without a scope explicitly defined.…
In C#, this defaults to private scope.…For variables to be modified in the inspector…we explicitly need to define those variables as public.…This does have limitations.…The inspector can only show data types that it knows how to modify.…The nice thing is that the inspector knows how to modify all…of the primitive types as well as some of the Unity specific types.…The interface for each data type is specific to…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 51m Beginner
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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