Join Michael House for an in-depth discussion in this video Keyboard input, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to show you how to capture keyboard input within Unity.…Unity provides a number of ways for us to handle keyboard input.…It has a built-in input manager for defining inputs and…Unity also has scripting available to create our own input system.…The manager is half in the Unity editor and half in scripting.…It has a number of features that can help getting input easier.…Input Manager can be found by going into Edit, Project Settings, Input.…Now the inspector will show the Input Manager,…and under the axis we'll see various commands defined.…It will be defined by a name and then a keyboard button,…a mouse button, or some of these will have a joystick axis.…
On the scripting side of things the input manager can be accessed…by using input get access and the access name we want to retrieve.…In this case fire one, which is defined as left control.…To get axis method we're trying float for keyword input this is either going…to be a zero or one zero is not pressed and one means pressed.…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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