Join Sue Blackman for an in-depth discussion in this video Juggling Play and Edit modes, part of Unity 3D: 3.5 Essential Training.
For the rest of this chapter we'll add a few niceties that will make authoring…easier when use in shooter controls.…We'll start by turning the operating system cursor off during play mode and…bringing it back when we need to edit stuff.…With the mouse move being used to look around, the first thing we need to do is…turn off the cursor on startup.…Since the cursor is not directly related to any particular object, we'll make an…empty game object to manage it and other generic functionality.…Let's name it Game Manager.…
In the Start function we are going to add first,…I'll make the comment and this is to remind us that it's going to Hide Cursor.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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