Join Adam Crespi for an in-depth discussion in this video Joining modular elements, part of Level Design Basics in Unity.
Here in Maya, I've modeled the dome I've needed for the spawn point, quickly taking…some of the original arches I've got for my single and pair arch modules, cloning…them, and adding on a rough dome. Later we can detail this out with all…kinds of mosaic tile in the dome, but this will work for now, because I needed this…one large singular element. I've exported out as an FBX.…And I'm going to bring it into Unity. And then I'll bring in my map I made earlier.…And start to lay out my pieces on that map to see how well my modules flow.…
Here in Unity, now that I've placed my dome FBX in my Assets folder.…That dome I just made is imported in. And I've set the scale factor to one, and…turned on colliders. I've also exported the latest version of…my map, naming it 0302 market map, and I'll let it come in at 2048 on the side.…I'll apply this and now I'm going to get this on the plane, using one of my…existing modules to size this map too. I need to see if I have a match here, and…it brings up an important point in scale. The map elements were drawn, relative to…
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
- Setting goals for the player
- Planning the player path
- Bounding the world invisibly
- Defining player scale and field of view
- Using and joining modular elements
- Setting up prefabs
- Adding ambient animation
- Opening doors
- Making stairs walkable
- Lighting scenes