Join Sue Blackman for an in-depth discussion in this video Investigating ambient light, part of Unity 3D: 3.5 Essential Training.
Back when we first setup our environment, we needed to add a light so we could…see things in the game view.…Scene view offers the option of default light, but game view must have lights or…everything appears in an odd sort of twilight.…In this video we'll be investigating ambient light.…So let's deactivate the Directional light to start.…I select my Directional Light, and I'm going to deactivate it.…If you've been baking your light into textures you won't see much difference,…let's clear them just in case.…
From the Window menu, open Lightmapping and click Clear--mine wasn't baked in so…you won't see any difference for me.…In the game window everything still looks kind of light. So what's happening?…Unity, like most 3D engines, has a setting for ambient light, it sort of fakes the…bounce light that gets scattered around from the atmosphere.…Desert areas have sharp shadows and high contrast between sunny areas and…shadows, this is because the air is so dry.…
Places with high humidity and/or cloud cover have softer diffused light and only…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.